Table of Contents
Quake Installation
This process depends if you own a physical copy of Quake or if you downloaded it.
Physical copy
Today, it has been 32 years since the crash of PAK-1 shocked Pakistan and so is the geo-politics of South and Central Asia. When the camouflage-painted Pakistan Air Force C-130 transport aircraft. By 'accordingly' it means in reference to the pak files you already have in your ID1 folder. So if you see a pak0.pak and a pak1.pak in ID1, you could name it pak2.pak. Or any other number depending on the pak files that are already there. Try to be sequential for your own sake.
If not, go find the pak0.pak and pak1.pak files on your media and create a file structure like that. If you cannot find them, start from the beginning or ask in the forum. If you want to learn a bit about the directory and file structure of Quake then read on. PAK files are typically named pak0. PAK Explorer - Version 1. Put Pak0, Pak1, Pak2. There are two new monsters: The Centroid is a huge mechanical scorpion who uses his sting for close attacks and two nail guns implanted in his claws. 0 is available to all software users as a free download for Windows 10 PCs but also without. If you don't own the full version, the shareware version with PAK0.PAK is available here. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer. Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card. The game should appear on the Homebrew Channel menu.
Since there were various releases of Quake around this is not as straightforward as you might have hoped. TODO, someone get guides like these into the wiki: http://mhquake.blogspot.com/p/installing-quake-using-dos-box.html & http://icculus.org/twilight/darkplaces/readme.html#HowToInstallQuake_Windows
Pak0 Pak Pak1 Pak S Hair
Downloaded copy
Verification
You should now have Quake installed.
Let's call the directory where Quake is installed the 'Quake directory' from now on. So for example your Quake directory is 'C:Quake' or '/home/ranger/ games/quake/'. If you do not know where it is, try searching for a file called pak0.pak. It should be inside a directory called id1 which itself is inside your Quake directory.
Pak0 Pak Pak1 Pak S Academy
Inside the Quake directory there might be some files, these will not be needed. However there must be a directory 'id1' and inside that directory must be at least a file called pak0.pak and if you own the full version of Quake also a file called pak1.pak.
Filename | Size | md5sum |
---|---|---|
pak0.pak | 17M (that is 18689235 bytes) | 5906e5998fc3d896ddaf5e6a62e03abb |
pak1.pak | 33M (that is 34257856 bytes) | d76b3e5678f0b64ac74ce5e340e6a685 |
Is that the case? Excellent! If not, go find the pak0.pak and pak1.pak files on your media and create a file structure like that. If you cannot find them, start from the beginning or ask in the forum.
If you want to learn a bit about the directory and file structure of Quake then read on. If not, skip to the next step: Quake Configuration
The file/directory structure
A raw Quake installation consists of two elements:The executable (we call it engine) and the game data. The executable (usually) expects the game data to be in a directory on the same level as itself. In the case of the original game you need to have some .exe file in your Quake directory and a directory called id1. This is the game directory. Inside the id1 directory there are the .pak files. These contain the game data (levels, sounds, models, etc.). Think of them as archives, like ZIP but uncompressed).
By default Quake tries to load game data from the id1 directory when it launches.
Some mods do not bother with putting their data into pak files, they instead dump all their files straight into their game directory.