General
- Nehrim is a Total-Conversion for TES IV: Oblivion. Explore the namegiving land of Nehrim with dense forests and deserts, delve into old crypts and caves, and experience an unusual, multi-layered storyline that takes place beyond known patterns of good and evil. Nehrim has been developed from 2006-2010, on an entirely non-commercial basis.
- Hi, I was just wondering if there were any English Voice overs in this game? I ask because I read really slowly and hearing the game in German while trying to read what is being conveyed in English is difficult, (for me at least).
- Re: Nehrim: English Version Sun Jan 02, 2011 5:02 pm From what I remember, after getting out of the tutorial dungeon, I was amazed by how detailed the scenery was, definitely more than Oblivion itself.
- Aug 30, 2013 Nehrim: Total English Conversion Mod (Voice Overs and Improve Grammar) - posted in Oblivion Mod Talk: Hey all! Ive decided to set about working on a Nehrim: English Language Pack, that improves upon the poorly written subtitles and also adds quality, professional voice acting to replace the German speech. I am definitely looking to put a team together as I cant do every voice myself, so if.
Nehrim is also set in a completely different universe than The Elder Scrolls series, with its own races, stories, lore, and so on. The game was developed by a core team of 12 people, supported by over 50 professional voice actors, and several volunteers for testing and various.
Nehrim is a Total Conversion for The Elder Scrolls IV: Oblivion. The planning work for the largest and most complex project of SureAI at this time began in March 2005. Enderal, published June/August 2016, is the largest SureAI total conversion at the moment. The development of Nehrim - At Fate's Edge began in March 2006 and was published in June 2010. Nehrim is fully dubbed and subbed in german, the english version has german voice over but english subtitles.
To play Nehrim, a fully patched and working version of The Elder Scrolls IV: Oblivion is needed. However, no plugins or expansions are required; you do not need Shivering Isles nor Nights of the Nine. It is recommended (but not required) that you play with at least 1.5 GB of RAM.
Download links for Nehrim can be found on the SureAI website and on Steam (available June 2020).
- Main Quests | Side Quests | Places | Map
Setting
Nehrim, like SureAI's previous projects Arktwend and Myar Aranath, takes place in the world Vyn. Nehrim is the only country on Vyn that is not reigned by a Light-born.
Nehrim is a large continent with several climate zones and is located between Arktwend to the west and Inodan to the east. It is about 35-40 square kilometers in size.
Nehrim itself is divided into four countries:
The mountainous Northrealm has the fortress city Cahbaet as its capital. Pine forests, ice and snow cover the slopes of tall mountains. Ever since King Taranor split away from the Middlerealm empire, there has been a war between the two countries, and whole areas of the border have been destroyed and devastated. Cahbaet itself has been under siege for weeks.
The Middlerealm with its powerful capital Erothin, which lies on an almost impregnable peninsula, is the heartland of Nehrim. Typical of this region are moderate climate and deciduous and mixed forests, as in Faltrindtal or the Forest of Salathin, but there are hills and mountains, and cultivated farmland near the capital. It is governed from the large bell tower in Erothin by Chancellor Barateon. It is the largest and richest country in Nehrim.
Between the southern coast and a mountain range lies the Southrealm. The port city Ostian is its intellectual and cultural center. The temple of the cult creator ruled there from his residence high above the city, the population of the whole country with an iron hand. Throughout the kingdom a tropical climate prevails, with beaches, coves and palm groves. To the west lies the great stone desert. To the east is a mysterious crater surrounded by magic-altered lands.
On the west coast, adjacent to the other three countries, is the ancient kingdom of Treomar whose capital bears the same name. Almost no one lives here; everything is destroyed and abandoned. Only within the capital can the former splendor of this once great metropolis be guessed at; all else sunk into ruin one thousand years ago, when the gods destroyed it.
In the course of the adventure other countries may be travelled to, for example Arktwend or Inodan.
Playable races
- Norman
- Alemanni
- Half-Aeterna
Timeline
Nehrim Review
The game is set in 1017 after the fall of Treomar. At the beginning of the game there is war between the Middlerealm under Chancellor Barateon and the Northrealm under his former vassal Taranor.The Southrealm is an absolutist theocracy that dominates and the enslaves the people. The kingdom and the city Treomar are a field of ruins, destroyed over 1000 years ago by the Lightborn.Magic is banned in the Middlerealm, but the battle mages in Erothin and the Registrar under the Order leader Merzul have the right to exercise it.
Gameplay changes
In contrast to previous SureAI projects, Nehrim contains far-reaching gameplay changes in the form of new skill and magic systems. Nehrim development focused a great deal on gameplay and action. The Oblivion leveling system, in which all game content depended on the player's level, was abolished. A new system of experience and learning points was implemented, which complements the 'learn-by-doing' system native to Oblivion. Your level no longer depends on skill increases but instead on experience gained. Upon level-up, you get learning points, which can be used, together with gold, to purchase skill increases from trainers. While skills continue to improve with application, they only increase at one-third the rate in vanilla Oblivion.
Unlike in vanilla Oblivion, there are many rare or unique items that can be obtained by exploring the world and the dungeons in it.